--- SEARCH ---
WEATHER
CHINA
INTERNATIONAL
BUSINESS
CULTURE
GOVERNMENT
SCI-TECH
ENVIRONMENT
SPORTS
LIFE
PEOPLE
TRAVEL
WEEKLY REVIEW
Chinese Women
Film in China
War on Poverty
Learning Chinese
Learn to Cook Chinese Dishes
Exchange Rates
Hotel Service
China Calendar
Telephone and
Postal Codes


Hot Links
China Development Gateway
Chinese Embassies
Online Games Set Time Limits Against Addiction

Online computer gamers in China will be penalized for playing their favorite game for more than three hours at a time, as part of a plan to prevent young people from becoming addicted to fighting dragons and warlords in cyberspace.

The system went into effect yesterday for 11 of the country's most popular online games, including Shanda Networking's "The Legend of Mir II," NetEase's "Westward Journey Online" and The9's "World of Warcraft" as well as other games operated by Kingsoft, Optisp, Sina and Sohu.

Players that spend more than three hours online at a time will lose experience points and weapons in the cyber world.

Once a player has played for more than five consecutive hours, the system cuts the ability level of that player's character to the lowest level allowed by the game, often zero.

Players must take a two hour break before logging into the game again to avoid being penalized.

The new system will soon be adopted in all Chinese online games.

"This timing mechanism can prevent young people from becoming addicted to online games," Kou Xiaowei, deputy director of the Audiovisual and Internet Publication Department, said in Beijing.

Game players and industry officials, however, complained the system infringes upon consumer rights.

"It's absolutely a foolish decision," said Yankee Song, a 23-year-old game player.

Song started to play video games when he was 10, and is now a senior-level player in "World of Warcraft" and spends four to five hours a day playing the game.

"In the game, even a simple mission would take players three to five hours to finish and complex ones may take a whole day. After the system's implemented, players can achieve nothing in the game, and we will have no reason to play it anymore," he said.

Only 16 percent of Chinese online players are under the age of 18 and more than 50 percent of them are between 19 and 25, according to iResearch Inc, an Net consulting firm.

Another senior WOW player David Tian said: "I am sure cheating programs that can make the system think we have logged off will soon be formed."

Tian, 23, has already created various accounts in the same game and he plans to switch among them when his time limit runs out each day.

(Shanghai Daily October 21, 2005)

Chinese Youngsters Favor Online Activities as Pastime: survey
Internet Games May Be Wrongly Blamed
Plans to Limit Online Game Playtime Rebuked
Unhealthy Online Games Targeted
College Established for Internet Game Industry
What Have Online Games Done to Us?
Print This Page
|
Email This Page
About Us SiteMap Feedback
Copyright © China Internet Information Center. All Rights Reserved
E-mail: webmaster@china.org.cn Tel: 86-10-68326688
主站蜘蛛池模板: 午夜视频在线免费| 日产精品99久久久久久| 亚洲线精品一区二区三区影音先锋 | 伊人亚洲综合网| 国产精品俺来也在线观看| 国产色综合天天综合网| 久久99国产精品尤物| 欧美视频中文字幕| 国产twink男同chinese| 97精品在线播放| 无限看片在线版免费视频大全| 亚洲精品国偷自产在线| 笨蛋英子未删1至925下载| 国产成 人 综合 亚洲专| av一本久道久久综合久久鬼色 | 小说专区亚洲春色校园| 亚洲av无码一区二区二三区| 神宫寺奈绪jul055在线播放| 四虎国产精品永久在线网址| 两个人看的www在线视频| 婷婷色香五月激情综合2020| 九九视频在线观看6| 狠狠色噜噜狠狠狠狠69| 国产乱人伦偷精品视频不卡| 麻豆视频一区二区三区| 在异世界迷宫开后迷宫无修改版动漫| 中文精品久久久久国产网址| 日本高清视频免费观看| 亚洲欧美在线综合一区二区三区| 老师上课跳d突然被开到最大视频| 国产免费无码av片在线观看不卡| 538精品在线视频| 好紧好爽太大了h视频| 久久亚洲精品专区蓝色区| 欧美人欧美人与动人物性行为 | 狠狠综合亚洲综合亚洲色| 伊人久久大香线蕉影院95| 色欲香天天天综合网站| 国产激情视频在线观看首页| CHINESE熟女老女人HD视频| 拍拍拍无挡视频免费观看1000|