亚洲精品久久久久久一区二区_99re热久久这里只有精品34_久久免费高清视频_一区二区三区不卡在线视频

--- SEARCH ---
WEATHER
CHINA
INTERNATIONAL
BUSINESS
CULTURE
GOVERNMENT
SCI-TECH
ENVIRONMENT
LIFE
PEOPLE
TRAVEL
WEEKLY REVIEW
Learning Chinese
Learn to Cook Chinese Dishes
Exchange Rates
Hotel Service
China Calendar


Hot Links
China Development Gateway
Chinese Embassies


What Have Online Games Done to Us?

Of China's 60 million netizens, 40.5 percent are regular visitors to 5,292 online game websites.

Good and bad

Early in April 2002, The Legend of Mir II, imported from the Republic of Korea by Shanghai Shanda Ltd, attracted 250,000 simultaneous users and became the world's most popular online game.

In a report published earlier this year the State Press and Publication Administration confirmed that in 2003 online games earned the domestic market 1.32 billion yuan, an amount likely to increase to 6.7 billion yuan by 2007. This is good news for game operators as it confirms that China's online game industry is the year 2004's most attractive investment proposition.

Potential profits are always a happy prospect, but they come at a price. In China, as everywhere, compulsive obsessives are attracted to online games like moths to a flame. On March 6, 2004, a 31-year old Legend of Mir II addict literally dropped dead after playing the game non-stop for 20 hours in a Chengdu Internet café. Soon after this tragedy, a Shanghai online game player suffered serious burns on an attempted self-immolation after the Shanda Customer Service Department expropriated his virtual equipment for The Legend of Mir II that he had bought from other players for 10,000 yuan. Then on April 11 the first case of online virtual currency fraud, to the tune of 15,000 yuan, was exposed by Dalian police.

A phenomenon of online game dimensions is bound to have its downside. Whether or not it can be minimized remains to be seen, but a look at the history of cyber games in China gives some idea of its future as a mainstream leisure activity.

Beginnings

Online games came to China at the start of the 1990s when MUD (Multiple User Dimension) scored a hit with China's earliest netizens. They emerged from college and university computer laboratories and were mostly adapted from foreign MUDs.

The year 2000 was the beginning of a golden age of cyber games in China, with hugely popular games like King of Kings, SG (The Three Kingdoms) Online, and Xiao Ao Jiang Hu's Jing Zhong Bao Guo. In 2001, Ourgame.com, a company that started out with elementary games like Chinese Chess and Go, became the world's biggest online game website when it chalked up 20 million subscribers and a record 170,000 simultaneous users. Today, ourgame.com has 130 million subscribers and has scored in excess of 580,000 simultaneous players. An influx of Korean online games had huge impact on the Chinese market with the famous Legend of Mir II, regarded as second-rate in its motherland but the most popular online game ever in China.

Then, in 2002 RPG (Role Playing Games) became the mainstream, accounting for 75.7 percent of all online games played in China. Netease's Da Hua Xi You Online, Shanda's Legend of Mir II and Ninth City's MU were all smash hits. Korean games topped the market, followed by those made in China, Taiwan and Japan. That year the online game market showed a 213.8 percent increase.

The trend continued in 2003, but there were ructions in the online gaming sector. The Korean owners of The Legend of Mir II terminated their cooperation with Shanda and lawsuits were raised in protest at the money making machinations of online game companies, making the legal rights of cyber players a hot topic. This was also the year that the government began to pay more attention to the online game industry and to support domestically produced games. All in all, there were more games giving raise to fiercer competition, more money, and ever more losers.

Two hard nuts to crack

* Cheat programs

"You can't possibly play without a cheat program", says Ms Yu, a relative newcomer to online games, "Everyone knows that."

It's true that practically every online game player in China cheats. There are all kinds of these euphemistically termed auxiliary routines. Most simulate a working computer keyboard and mouse and help players ascend into the virtual world faster and more easily.

Cheat programs are the main source of conflict between online consumers and companies. They save the former money and deprive the latter of optimum profit, and are the subject of discussion on almost every game website. Although disdained by players looking for a fair game, anyone not using them is bound to lose (games) because everyone else does. They are the bugbear of game companies, because in shortening the time it takes to learn and play a game, these so-called auxiliary routines bleed online company profits.

* Private servers

Private servers were also born out of player discontent with the boring, repetitive exercises incorporated into online games purely as a money spinning tactics. They emerged through players that had abandoned official websites build a virtual world of their own. But the growing number of users has tainted the originality of private servers. They set up shop-soiled servers using pirated games and solicit customers through adlets. Most are now paid websites that share the market with official game servers and make even more money, taking into account the rate of returns. There are calls to combat and destroy private servers, while certain online companies demand that they be commercialized. Private servers are generally acknowledged as a serious problem in today's online game market.

Cheat programs and private servers bring some benefits to players, and to some extent express customer dissatisfaction with game companies. But they also make clear the chaotic state of the market and absence of regulatory laws. More serious, the illegal trade engendered by this chaos appears to have the tacit approval of the masses.

Enjoyable all the same

As far as online gamers are concerned, cheat programs and private servers are the responsibility of the government, legislature and market. They meanwhile continue to play away in their beloved virtual world.

"What people ultimately seek and find in games is a sense of achievement unattainable in real life," says A-Du, a 23-year-old Beijing game lover, adding "They also experience joy in the exquisite imagery, symphonic music and thrill of creating fantasy." He is a video and computer game aficionado of 10 years' standing.

"People find true love in the virtual world of online games," writes one Dragon Raja player in an article in which he goes on to describe how the game brought him four romances, the last of which he will remember for the rest of his life. To people like him, online games are played for far more than just fun.

Anyway, Online games are the means to enter a world that seems entirely real, but is actually a complete escape from reality.

(China Today, May 30, 2004)

Let the Web-based Games Begin
Online Games Lift NetEase Profit
Rising Stars Impact Net Industry
Legislation Proposed to Protect Virtual Property
China Busy Developing Online Games
China to Hold First Int'l Online Game Expo
Chinese-made Online Games Take off
Online Game Business to Reap 2 Billion Yuan in 2003
Print This Page
|
Email This Page
About Us SiteMap Feedback
Copyright © China Internet Information Center. All Rights Reserved
E-mail: webmaster@china.org.cn Tel: 86-10-68326688
亚洲精品久久久久久一区二区_99re热久久这里只有精品34_久久免费高清视频_一区二区三区不卡在线视频
久久爱另类一区二区小说| 亚洲乱码国产乱码精品精98午夜| 久久久噜噜噜| 午夜精品久久久久久久久久久久久| 亚洲一区二区精品在线| 亚洲欧洲日本国产| 极品少妇一区二区三区精品视频| 欧美日韩国产成人高清视频| 美女视频黄 久久| 久久夜色精品一区| 久久婷婷av| 久久国产精品高清| 久久精品1区| 久久米奇亚洲| 久久影院午夜片一区| 久久婷婷丁香| 免费成人av在线看| 蜜臀久久99精品久久久画质超高清| 亚洲一区二区三区四区在线观看| 午夜精品久久久久久| 在线亚洲+欧美+日本专区| 一个人看的www久久| 亚洲色图综合久久| 亚洲欧美日韩综合国产aⅴ| 亚洲视频中文字幕| 亚洲欧美日韩一区二区在线| 欧美中文在线免费| 亚洲精品久久久久久久久久久久| 性一交一乱一区二区洋洋av| 欧美在线观看一二区| 亚洲高清资源综合久久精品| 91久久综合| 一本一本久久a久久精品牛牛影视| 午夜一区二区三区在线观看| 欧美在线关看| 亚洲伦伦在线| 亚洲午夜精品福利| 欧美一区二区三区四区在线| 久久久久久久久久久一区| 免费观看亚洲视频大全| 欧美精品尤物在线| 国产精品美女午夜av| 国产一区二区黄色| 亚洲欧洲日产国码二区| 亚洲视频免费观看| 久久se精品一区二区| 亚洲日韩欧美一区二区在线| 亚洲一区二区三区四区五区午夜| 一本色道久久88亚洲综合88 | 一区二区三区**美女毛片 | 亚洲第一精品夜夜躁人人躁| 91久久中文| 亚洲在线免费| 久久精品国产99| 99国产成+人+综合+亚洲欧美| 91久久综合| 99国产精品一区| 欧美一级一区| 欧美高清在线精品一区| 国产精品免费在线| 在线观看一区视频| 亚洲视频在线视频| 最新国产精品拍自在线播放| 亚洲综合社区| 欧美成人午夜激情在线| 国产精品久久久久久久电影| 在线看视频不卡| 亚洲一区二区在| 亚洲精品之草原avav久久| 亚洲欧美日韩天堂一区二区| 欧美成人激情视频| 国产欧美日韩视频| 亚洲精品免费在线| 久久国产精品99国产| 亚洲一区二区三区四区五区午夜 | 亚洲午夜小视频| 久久久久国产一区二区三区四区 | 国产私拍一区| 欧美午夜不卡视频| 精品不卡在线| 亚洲欧美网站| 亚洲午夜精品网| 欧美成人精品不卡视频在线观看 | 亚洲国产高清一区二区三区| 亚洲一区bb| 日韩亚洲欧美在线观看| 久久久噜噜噜久久中文字免| 国产精品国产三级国产a| 亚洲大片在线| 欧美在线观看视频在线| 午夜精品av| 欧美久久久久免费| 在线视频成人| 久久精品一本久久99精品| 亚洲欧美三级伦理| 欧美日韩午夜剧场| 亚洲激情午夜| 亚洲激情专区| 久久亚洲精品一区二区| 国产日韩一区| 亚洲欧美综合v| 亚洲影视综合| 欧美性大战久久久久久久蜜臀| 国产精品视频最多的网站| 亚洲精品色图| 亚洲精品一区二区三区婷婷月| 一区二区三区免费看| 久久综合伊人77777蜜臀| 国产婷婷成人久久av免费高清| 一区二区三区在线免费视频 | 午夜日韩在线观看| 亚洲一区www| 欧美日韩视频不卡| 亚洲国产美国国产综合一区二区| 中日韩在线视频| 一本色道久久综合精品竹菊 | 国产一区二区无遮挡| 亚洲网站在线播放| 亚洲欧美日韩第一区| 国产精品高清网站| 一区二区欧美日韩视频| 亚洲午夜久久久久久久久电影院 | 亚洲国产日韩欧美| 久久久91精品| 国产自产女人91一区在线观看| 亚洲乱码国产乱码精品精天堂 | 日韩写真视频在线观看| 日韩亚洲视频| 欧美日韩国产成人在线91| 亚洲茄子视频| 亚洲人成77777在线观看网| 久久国产精品99国产| 午夜精品久久久久久| 国产精品久久999| 亚洲天堂av在线免费观看| 亚洲一区综合| 国产精品无码永久免费888| 亚洲制服少妇| 久久国产精品久久国产精品| 激情偷拍久久| 亚洲欧洲精品天堂一级| 欧美福利一区| 亚洲狼人综合| 欧美一区二区免费| 精品成人在线| 99国产一区二区三精品乱码| 欧美三日本三级少妇三99| 亚洲小说春色综合另类电影| 久久精品欧美日韩| 亚洲高清免费视频| 亚洲天堂黄色| 国产日韩在线视频| 久久精品二区三区| 欧美人妖另类| 亚洲欧美日韩国产另类专区| 久久久噜噜噜久久中文字免| 亚洲激情精品| 亚洲欧美一区二区三区久久| 国模大胆一区二区三区| 日韩一区二区福利| 国产精品区一区二区三| 久久成人久久爱| 欧美日韩精品一区二区在线播放 | 激情av一区二区| 亚洲精品中文字| 国产精品久久77777| 久久不见久久见免费视频1| 欧美精品99| 午夜在线播放视频欧美| 美女图片一区二区| 一区二区三区久久网| 欧美中在线观看| 亚洲日产国产精品| 久久精品99国产精品| 亚洲欧洲在线一区| 欧美中文在线观看| 亚洲人成在线播放| 久久精品一二三区| 日韩视频免费观看| 久久久五月天| 一区二区三区欧美视频| 另类专区欧美制服同性| 一区二区三区精密机械公司| 麻豆久久久9性大片| 亚洲午夜精品久久久久久浪潮| 亚洲欧美亚洲| 亚洲国产精品国自产拍av秋霞| 亚洲国产欧美一区二区三区久久 | 久久爱www.| 欧美日韩综合视频| 久久国产精品久久精品国产| 欧美三区在线视频| 亚洲国产婷婷综合在线精品| 国产精品久久久久一区二区三区共 | 欧美在线视频一区| 一本大道久久精品懂色aⅴ| 久久精品二区| 亚洲图片欧美一区| 欧美精品亚洲| 亚洲国产精品久久精品怡红院 |